Red Blue and Yellow: TM's and HM's
TM # Name Effect Type
01 Mega Punch- No Special Effect Normal
02 Razor Wind- 2 Turn Attack/May cause Critical Hit Normal
03 Sword's Dance- Greatly rises the users Attack power Normal
04 Whirlwind- Ends Battle vs. Wild PKMN Normal
05 Mega Kick- No Special Effect Normal
06 Toxic- Opponent is poisoned. Poison damage increases each turn Poison
07 Horn Drill-1 hit K.O. Normal
08 Body Slam- May Paralyze the opponent Normal
09 Take Down- User recieves 1/8 of damage dealt Normal
10 Double-Edge- User recieves 1/8 of damage dealt Normal
11 Bubblebeam- May reduce opponent's Speed Water
12 Water Gun- No Special Effect Water
13 Ice Beam- May freeze opponent Ice
14 Blizzard- May freeze opponent Ice
15 Hyper Beam- Can't do anything on turn after attack Normal
16 Pay Day- Produces money after battle Normal
17 Submission- User recieves 1/8 of damage dealt Normal
18 Counter- Sends back physical blows with doubled damage Fighting
19 Seismic Toss- User attacks depending on Level Fighting
20 Rage- Raises Attack power each time damage is dealt Normal
21 Mega Drain- Refills HP by half of damage dealt Grass
22 Solar Beam- A 2nd turn attack Grass
23 Dragon Rage- Always attacks with 40 damage Dragon
24 Thunderbolt- May paralyze opponent Electric
25 Thunder- May paralyze opponent Electric
26 Earthquake- No special effect Ground
27 Fissure- 1 hit K.O. Ground
28 Dig- Attacks on 2nd turn Ground
29 Psychic-May reduce opponent's Special Psychic
30 Teleport-Ends Battle vs. Wild PKMN Psychic
31 Mimic- Copies 1 of the opponent's attacks Normal
32 Double Team- Raises user's Evasion Normal
33 Reflect- Cuts Special attacks by 1/2 Psychic
34 Bide- Wait for several turns, sends back double of damage recieved Normal
35 Metronome- Randomly uses any attacks Normal
36 Self Destruct- User faints/Deals lots of damage to opponent Normal
37 Egg Bomb- No Special Effect Normal
38 Fire Blast-May burn opponent Fire
39 Swift- Always hits Normal
40 Skull Bash- Attacks on 2nd turn Normal
41 Soft Boiled- Restores Max HP Normal
42 Dream Eater- Refills HP by half of damage dealt on sleeping PKMN Psychic
43 Sky Attack- Protects from any attack, rapid use may fail Normal
44 Rest- Recovers all HP, sleeps for 2 turns Normal
45 Thunder- Wave Paralyzes opponent Electric
46 Psywave- User attacks depending on EXP Psychic
47 Explosion- User faints/Deals lots of damage to opponent Normal
48 Rock Slide- May burn opponent (10%) Fire
49 Tri Attack- No Special Effect Normal
50 Subsitute-Creates a subsitute to take damage Normal
HMs
HM # Name Effect Type
01 Cut- No Special effect Normal
02 Fly- Attacks on 2nd turn Flying
03 Surf- No Special effect Water
04 Strength- No Special effect Normal
05 Flash- Reduces opponent's Accuracy Normal