DotW:Kingdra

What makes Kingdra so good. Why is one energy for 30 and maybe 10 to a bench so special. People already doubt the deck before it is even really played. I expect this deck to do real good at worlds.

Neo 1 Kingdra vs Neo 3……
If anyone has a doubt in their mind which Kingdra to play listen up. Neo 3 Kingdra cam swarm. This is something Neo 1 Kingdra lacks it can't do. It requires 3 or 4 waters to attack. Which is to slow. Neo 3 Kingdra attack for 1 energy. With just needed one energy to attack you can slim your energy count down. This leaves room for more Trainers and Pokemon.

The Beauty of Swarming
This is one of the main reasons Kingdra is played. With only needing 1 energy to attack which is even more broken being a colorless. You can have 3 fully powered Kingdras turn 3. It is fun to go through 3 Kingdras especially since Genetic Memory uses a colorless energy you can attack a recycle and use pokemon center. Maxing out Pokemon Center gives you're a opponent a struggle. Kingdra's bottom stats aren't terrible. No weakness and no resistance. The thing that hurts it is the 2 retreat.

What Stops the Tyrant?
Kingdra has problems with Amphy and Steelix I must admit. Amphy is easier to take care of then steelix. Playing 3 Tyrouges is hell for the Amphy player. Steelix is a little harder to beat a few well timed Gold Berrys and twisters will stop the deck. This is one of the times Gold Berry is more useful then pokemon center because you want to be able to build to twister.

Genetic [1.o]

Pokemon:20
4-Horsea
4-Seadra
4-Kingdra
3-Cleffa
3-Tyrogue
2-Pichu

Trainers: 28
4-Elm
4-Double Gust
4-Bill
4-Pokemon Trader
4-Pokemon Center
3-Focus Band
2 Gold Berry
2-Energy Stadium
1-Time Capsule

Energy:12
4-Recycle
8-Water


~ Bommer Man